Ziggy Berman (
shadysided) wrote1990-01-10 08:57 am
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D&D Sheet.


Tiefling ● BONUS: humanoid with long horns and thick tail (red-tinted skin); (+) immunity to fire
CLASS:
Paladin ● BONUS: (+) mastery of all weapons, (+) especially persuasive during interrogations
ALIGNMENT: Somewhere between Lawful and Chaotic Good... Mostly chaotic, probably.
CANTRIPS:
CANTRIP 02 — ● DANCING LIGHTS: Can create up to 3 torch-size lights that hover in the air for up to one minute and no further than 15ft around you. If your concentration is broken, the lights go out.
CANTRIP 03 — ● BOOMING BLADE: Used in conjunction with a melee weapon. Once an enemy is hit, it is covered with booming energy and will take thunder damage if they move. Has the possibility of missing.
SPELLS:
SPELL 02 — SEARING SMITE: After striking an enemy with your weapon, it will be imbued with a holy light and cause fire damage on each successful strike thereafter. Effects wear off within 3 minutes.
OPTIONAL INFORMATION:
Appearance: Red-tinted skin with grayish blue irises that floods her eyes fully; a forked, thin tail that can wrap around her waist in moments where she really doesn't want it lopped off on accident. Hoofed feet that slightly concern her, and horns that are wavy but do not curl into a spiral (styled much like Wei Wuxian's).
